AI Insights · Timothy · April 2025
Top 5 First Person Games in Finland Q1 2025: Unified Platform Insights
Explore the performance of the top 5 first person games in Finland for Q1 2025 on a unified platform, featuring download, revenue, and user trends.
In the first quarter of 2025, the Finnish market for first person games on a unified platform showcased intriguing trends across various metrics. Here's a look at the performance of the top five games, based on data from Sensor Tower.
SCHOOLBOY RUNAWAY - STEALTH by Linked Squad saw a peak in weekly downloads of around 2.4K in late January, followed by a gradual decline to 238 by the end of March. The app's active user base started strong, reaching over 5.5K in January, but decreased to under 1K by the quarter's end.
I Am Security, launched by Estoty, recorded a notable increase in downloads, peaking at over 3K in mid-February. Revenue began to pick up later in the quarter, reaching $37 by the end of March. Active users mirrored download trends, peaking at over 4K before settling at 1.7K.
GeoGuessr, from its Swedish publisher, maintained stable weekly revenue, averaging around $700. Downloads fluctuated, peaking at 1.3K in early March, while active users reached a high of 2.7K in mid-March before declining.
Darts Club: PvP Multiplayer by BoomBit Games experienced a revenue dip mid-quarter, but ended with a slight recovery at $379. Downloads decreased from 2.1K in January to 280 by March, with active users showing a similar downtrend from 4.4K to 1.9K.
Lastly, My Supermarket Journey from RabbitStudio had a steady download rate, starting at 1.6K and leveling off to 525. Revenue remained low, peaking at $32, while active users decreased from 2.7K to 1.7K.
These insights provide a snapshot of the dynamic mobile gaming landscape in Finland. For more detailed data and analysis, visit Sensor Tower.